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The last battle for Middle Earth!
Designer:
Francesco Nepitello Marco Maggi Roberto Di Meglio Francesco Nepitello and John Howe @ LuccaGames 04
Publisher:
Phalanx Games Fantasy Flight Games Nexus Devir Tilsit
Players:
2-4
Playing Time:
180 Minuti
Alternate Names:
Guerra dell'Anello, La Guerra del Anillo Herr Der Ringe: Der Ringkrieg La Guerre de l'Anneau
Language:
...Everywhere he looked he saw the signs of war. The Misty Mountains were crawling like anthills:Orcs were issuing out of a thousand holes. Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts. The land of the Beornings was aflame; a cloud was over Moria; smoke rose on the borders of L�rien. Horsemen were galloping on the grass of Rohan; wolves poured from Isengard. From the havens of Harad ships of war put out to sea; and out of the East Men were moving endlessly: swordsmen, spearmen, bowmen upon horses, chariots of chieftains and laden wains. All the power of the Dark Lord was in motion..
Long in the making, this massive game based on J.R.R.Tolkien�s The Lord of the Rings allows players to experience the dramatic events and epic conflict that occurred before the end of the Third Age of Middle Earth.. War of the Ring is usually playable in under three hours but can last longer if played with more than two players. In the game, players will either take command of the armies of the Free Peoples or the dark host of the Shadow.
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
The boxed game will include a huge 70 x 100 cm full colour map of Middle Earth, more than 200 plastic model in 25mm scale (sculpts by Bob Naismith, based on concepts by Matteo Macchi and artwork by John Howe), 110 cards with special events and characters from �The Lord Of The Rings� Trilogy, 16 Special Actions Dice, cardboard counters, and more�
War of the Ring - Designer's Notes read�
example of painted miniatures
Download English Rules here
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