| Designer: |
Richard Sivèl |
| Publisher: |
Histogame |
| Players: |
3 - 4 |
| Playing
Time: |
150 Minuti |
| Other Names: |
N/A |
| Rules: |
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| Translations
on web: |
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GAMES Magazine
Best Historical Simulation
2006 |
Summer, 1756. Frederick the
Great faces the grim fact that half of Europe has formed an alliance. It seems
to him that their aim is the annihilation of Prussia. Therefore he makes a
preemptive strike against Saxony, which surrenders weeks later. But this is only
the first chapter in what would become known as the Seven Years War! Prussia is
completely encircled by her enemies, the biggest continental powers in Europe.
England and Hanover are her only allies. Prussia's situation is easy to sum up:
To be or not to be.
Soon the Prussian House is
burning. France has conquered Northern Germany. Austria has invaded Silesia.
Russian hordes are crossing the River Oder, and Berlin is a mere five days march
away!
Frederick is relentless. He
desperately rushes from crisis to crisis within his strategic triangle, managing
to check one enemy only as another takes advantage of his absence to advance.
After six long years of struggle, Prussia seems doomed to fall...
Frederick is saved by a
miracle. The Russian Tsarina Elisabeth dies, and her successor has an almost
infinite adoration for Frederick, and immediately makes peace. Sweden soon comes
to terms, followed one year later by a bankrupt France.
Prussia is saved.
So in the game FRIEDRICH for 3
or 4 players: All against one. But only one will reign supreme. On a map
of Old Europe, players manoeuvre their generals from city to city. Frederick
must retain a part of each Prussian province, while the attacking powers
savagely seek out their objectives. The clever use of tactical cards is decisive
to winning.
Histogame and Richard Sivél present FRIEDRICH as a novel concept
uniting the fascination of board and card games. Accurately based on history
while maintaining a slim set of rules, FRIEDRICH offers wide open spaces for
brilliant chess-like moves and great depth for decision making. Taken into
Frederick's era, you will reflect on tactical finesses, smile about interspersed
anecdotes, and be perplexed at how often you are not able to count to three ...
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Game Contents:
- 24 wooden Generals
- 11 wooden Supply Trains
- 24 named Labels of historical Figures
- 1 wooden Game Turn Marker
- 18 Cards of Fate
- 200 Tactical Cards
- 2 Playing Aid Cards
- 1 cardboarded Map of Old Europe (22x33")
- 5 Army Sheets
- 1 Set of Rules
- 1 Sheet of Fate
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