| 1 |
The Rules With No Name
|
- |
2-99 |
- |
7.7 |
| 2 |
Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series
|
1997 |
2-12 |
- |
7.8 |
| 3 |
New Rules for Classic Games
|
1992 |
N/D |
- |
7.5 |
| 4 |
Signal Close Action
|
1993 |
2 |
- |
8.0 |
| 5 |
Dark Age: Core Rules
|
2002 |
2 |
- |
7.7 |
| 6 |
Red Sun / Blue Sky: Aerial Combat in the Pacific and South East Asia, 1938-1942
|
1995 |
1-6 |
- |
7.5 |
| 7 |
White Ensign: A Supplement for Harpoon Covering the Royal and Commonwealth Navies from 1960 to Present Day
|
1998 |
2-8 |
- |
7.7 |
| 8 |
Piquet: Cartouche
|
1995 |
2-6 |
- |
8.1 |
| 9 |
Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming
|
1994 |
2 |
- |
6.8 |
| 10 |
Mayhem: Warrior Kings – Man to Man Combat in Ancient and Medieval Times
|
2002 |
1-8 |
- |
5.0 |
| 11 |
No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II
|
1997 |
2-12 |
- |
7.5 |
| 12 |
Kampfgruppe Commander: Clash of Armor II – Fast-Playing Rules for Grand Tactical WWII Miniatures
|
2001 |
2 |
- |
8.0 |
| 13 |
Hex Strategy: Making the Right Connections
|
2000 |
2 |
- |
7.8 |
| 14 |
Rebel Seas: The British Navy at Bay Part I
|
2002 |
2-35 |
- |
8.1 |
| 15 |
Napoleon Returns: A Scenario Book for Volley & Bayonet Covering the Exciting Waterloo Campaign
|
- |
2-4 |
- |
7.9 |
| 16 |
Scudbusters II: Return to Iraq
|
2003 |
1-2 |
- |
7.0 |
| 17 |
Connection Games
|
2005 |
N/D |
- |
8.6 |
| 18 |
The Penguin Book of Card Games
|
1979 |
2 |
- |
8.2 |
| 19 |
The Big Book of Games Volume One
|
1996 |
2-6 |
- |
5.7 |
| 20 |
Code Master: Secret Agent
|
2001 |
4 |
- |
0.0 |
| 21 |
Legends of Araby
|
2003 |
1-8 |
- |
7.4 |
| 22 |
Mayhem: Warrior Kings – The Game of Ancient and Medieval Combat
|
2000 |
N/D |
- |
6.3 |
| 23 |
Board and Table Games from Many Civilizations
|
1960 |
N/D |
- |
7.3 |
| 24 |
Flames of War: The World War II Miniatures Game
|
2002 |
2 |
- |
7.1 |